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Frostpunk multiple workshops
Frostpunk multiple workshops









frostpunk multiple workshops
  1. #Frostpunk multiple workshops generator#
  2. #Frostpunk multiple workshops full#
  3. #Frostpunk multiple workshops free#

#Frostpunk multiple workshops full#

Build a Recource Depo for coal if your coal stockpile is almoast full.

frostpunk multiple workshops

you might want to build one or two more to reach all recources.

  • When a Gathering post has no more recources dismantle it and move your workers over.
  • Put 10 workers from a primarily coal gathering Gathering Post into the Coal Mine.
  • frostpunk multiple workshops

    Sign the Fighting Arena law and build the arenas after 20:00.“long houers of work” (popup) If you can afford the additional discontend let them work extenden shifts.

    #Frostpunk multiple workshops free#

  • After the temperature rises up in the morning you can assign some workers/childs to gathering recources from sources out of the gahering post range, in orde to free the space and securing recources wich will be much more difficult to get in a few days.
  • In the following night you might need to put some engineers back to the Medical Post.
  • When the amount of ill rises over 10 put all 5 back.
  • When you you have 10 or less ill assign 5 engineers from one Medical Posts to the second Workshop.
  • If they want to kick you use overdrive in a good moment to push discontent below the threshold. in order to prevent that reduce extended shifts (in coal industry last).
  • Sign Overcrowding now your people might get pi$$ed and want a new captain.
  • Think where you can put a steam center that covers Cookhouse a (one) Coalmine and the sawmill. Assign 10 Workers (from cookhouse and gatheringpost) Extended Shift and maybe Heaters.
  • Build a single Sawmill next to the Workshop and Cookhouse, of cause make sure to have many Trees nearby, but more important is the close proximity to the other buildings, in order to cover them all with a Steam Hub later on.
  • The next research is the Drawing Board (the next tier).
  • Beware during the storms you can not produce food.

    #Frostpunk multiple workshops generator#

    Therefor watch your Coal in the economy menue (the button on the right side of the laws) Same thing with food, only it is the second most important thing, cause a cold generator is a bit worth then hungry people.

  • From now on the most important thing will be to manage your coal income! In the first storms your coal consumption will probably be higher than your income, so make sure to stockpile a couple hundred coal over the next days.
  • it may cost coal but ill and not working people can’t gather coal either.
  • When dealing with to much ill people you may turn on heaters in the Gatheringposts.
  • At 6:45 (Day 4) turn on the Generator and the Heaters in the Medical Posts and the Cookhouse.
  • the remaining 4 can work in the Cookhouse. Unassign all people gathering and assign them to the 3 Gathering Posts and 5 to Hunting Huts (should now be both full).
  • At 20:00 build 3 Gathering Posts, they should cover 3 to 5 Coal Piles and as many Wood Crates and Steel Wreckages with high amount of left recources as possible.
  • Research Sawmills (maybe the Heaters are finishing only the next day).
  • Put everything but the Cookhouse on Extended Shift.
  • Let the child of the worried Mother have a free day.
  • frostpunk multiple workshops

    Assign the 10 steal gatheing workers to coal for day 3.At 18:00 build 2 Hunters Huts (Not to close to the other buildings but don’t use to much wood for streets either.) Assign ~25 workers (from wood).When a child gets injured give him/her a day off.For the second day have 5 engineers in the workshop, 10 in the medical posts, 1 worker in the cookhouse (cooking soup of cause!), 10 people assigned to gathering steal and the rest is gathering wood.Build a cookhouse next to the workshop (shoud be build in the morning).when the medical posts are ready, then assign 10 engineers (from gathering) to the medical posts.Promis that you will get housing for eveyone.Resume the game until 18:00 and build 8 Tents and then 2 Medical Posts in the inner ring of the Generator of cause.assign the 5 engineers and start researching Hunters Gear.Resume the game until the workshop is finished.(Later on you have to build Gathering Posts, which are more effective when multiple recources can be reached.) (Cause in the first days it’s warm, you don’ tneed Gathering Posts.) If a recource is far from others it also shoud be gathered earlier. General rule: The most difficult to gatter Coal Piles, Steel Wreckages, Wood Crates should be gatherd first. Assign everyone to geathering wood, exept for 15 on steal (choose the most difficult to reach one) and 5 engineers who will start working in the workshop once build.(In case only single Coal Mine spots are present, chose one with trees and coalpiles nearby) Build a Workshop close to a double Coal Mine spot.Rpg with base building reddit.After selecting a Name do the following things:











    Frostpunk multiple workshops